using UnityEngine;
using System.Collections;

public class Died : MonoBehaviour 
{
	void Start ()
	{
	
	}
	
	void Update () 
	{
	
	}
	
	public void OnCollisionEnter(Collision other)
	{
		if(other.gameObject.tag == "Enemy")
		{
			Application.LoadLevel("Lost");
		}
	}
}
